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IV
2009
IEEE
114views Visualization» more  IV 2009»
14 years 2 months ago
Chronos: A Tool for Interactive Scheduling and Visualisation of Task Hierarchies
Visualisation and structuring of tasks in a schedule, from relatively simple activities such as meeting scheduling to more complex ones such as project planning, has been traditio...
Saturnino Luz, Masood Masoodian, Daniel McKenzie, ...
ICDE
2009
IEEE
122views Database» more  ICDE 2009»
14 years 9 months ago
Universal Resource Lifecycle Management
This paper presents a model and a tool that allows Web users to define, execute, and manage lifecycles for any artifact available on the Web. In the paper we show the need for life...
Marcos Báez, Fabio Casati, Maurizio Marches...
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
IROS
2009
IEEE
170views Robotics» more  IROS 2009»
14 years 2 months ago
Entrapment/escorting and patrolling missions in multi-robot cluster space control
— The tasks of entrapping/escorting and patrolling around an autonomous target are presented making use of the multi-robot cluster space control approach. The cluster space contr...
Ignacio Mas, Steven Li, Jose Acain, Christopher Ki...
ICTAC
2009
Springer
14 years 6 days ago
A Formal Approach to Heuristically Test Restorable Systems
Abstract. Given a nite state machine denoting the specication of a system, nding some short interaction sequences capable to reach some/all states or transitions of this machine...
Pablo Rabanal, Ismael Rodríguez, Fernando R...