We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
"Escherization" [9] is a process that finds an Escher-like tiling of the plane from tiles that resemble a user-supplied goal shape. We show how the original Escherizatio...
Manual opacity transfer function editing for volume rendering can be a difficult and counter-intuitive process. This paper proposes a logarithmically scaled editor, and argues tha...
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Fractal functions are explored as a representation for rough data in computer graphics. Two new techniques for using fractal interpolation functions to approximate rough functions...