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GRAPHICSINTERFACE
2001
13 years 11 months ago
3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
Zachi Karni, Craig Gotsman
GRAPHICSINTERFACE
2004
13 years 11 months ago
Dihedral Escherization
"Escherization" [9] is a process that finds an Escher-like tiling of the plane from tiles that resemble a user-supplied goal shape. We show how the original Escherizatio...
Craig S. Kaplan, David Salesin
GRAPHICSINTERFACE
2004
13 years 11 months ago
Transfer Functions on a Logarithmic Scale for Volume Rendering
Manual opacity transfer function editing for volume rendering can be a difficult and counter-intuitive process. This paper proposes a logarithmically scaled editor, and argues tha...
Simeon Potts, Torsten Möller
GRAPHICSINTERFACE
2001
13 years 11 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
GRAPHICSINTERFACE
1998
13 years 11 months ago
On Approximating Rough Curves with Fractal Functions
Fractal functions are explored as a representation for rough data in computer graphics. Two new techniques for using fractal interpolation functions to approximate rough functions...
Wayne O. Cochran, John C. Hart, Patrick J. Flynn