This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control ...
We present a method for integrating force feedback with interactive fluid simulation. We use the method described to generate haptic display of an incompressible NavierStokes flui...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for com...
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...