In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element appro...
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Meshes obtained from laser scanner data often contain topological noise due to inaccuracies in the scanning and merging process. This topological noise complicates subsequent oper...
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...