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130
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ASSETS
2008
ACM
15 years 6 months ago
A3: a coding guideline for HCI+autism research using video annotation
Due to the profile of strengths and weaknesses indicative of autism spectrum disorders (ASD), technology may play a key role in ameliorating communication difficulties with this p...
Joshua M. Hailpern, Karrie Karahalios, James Halle...
ASSETS
2008
ACM
15 years 6 months ago
Hover or tap?: supporting pen-based menu navigation for older adults
Tablet PCs are gaining popularity, but many users, particularly older ones, still struggle with pen-based interaction. One type of error, drifting, occurs when users accidentally ...
Karyn Moffatt, Sandra Yuen, Joanna McGrenere
121
Voted
ASSETS
2008
ACM
15 years 6 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
195
Voted
ASSETS
2008
ACM
15 years 6 months ago
Computer vision-based clear path guidance for blind wheelchair users
We describe a system for guiding blind and visually impaired wheelchair users along a clear path that uses computer vision to sense the presence of obstacles or other terrain feat...
Volodymyr Ivanchenko, James Coughlan, William Gerr...
ASSETS
2008
ACM
15 years 6 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
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