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IV
2002
IEEE
110views Visualization» more  IV 2002»
14 years 2 months ago
Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...
Katy Börner, William R. Hazlewood, Sy-Miaw Li...
ICRA
2002
IEEE
185views Robotics» more  ICRA 2002»
14 years 2 months ago
Development and Evaluation of an Interactive Humanoid Robot "Robovie"
In this paper, we report about a new interactionoriented robot, which communicates with humans and will participate in human society as our partner. For realizing such a robot, we...
Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Mich...
ISMAR
2002
IEEE
14 years 2 months ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...
IJMI
2002
108views more  IJMI 2002»
13 years 9 months ago
Learning anchor verbs for biological interaction patterns from published text articles
: Much of knowledge modeling in the molecular biology domain involves interactions between proteins, genes, various forms of RNA, small molecules, etc. Interactions between these s...
Vasileios Hatzivassiloglou, Wubin Weng
CHI
2002
ACM
14 years 10 months ago
A tool-based interactive drawing environment
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with...
Robert St. Amant, Thomas E. Horton