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GAMEON
2000
14 years 9 days ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
BMCBI
2007
100views more  BMCBI 2007»
13 years 11 months ago
SBMLeditor: effective creation of models in the Systems Biology Markup Language (SBML)
Background: The need to build a tool to facilitate the quick creation and editing of models encoded in the Systems Biology Markup language (SBML) has been growing with the number ...
Nicolas Rodriguez, Marco Donizelli, Nicolas Le Nov...
BMCBI
2006
151views more  BMCBI 2006»
13 years 11 months ago
Machine learning and word sense disambiguation in the biomedical domain: design and evaluation issues
Background: Word sense disambiguation (WSD) is critical in the biomedical domain for improving the precision of natural language processing (NLP), text mining, and information ret...
Hua Xu, Marianthi Markatou, Rositsa Dimova, Hongfa...
KER
2007
90views more  KER 2007»
13 years 10 months ago
PLTOOL: A knowledge engineering tool for planning and learning
AI planning solves the problem of generating a correct and efficient ordered set of instantiated activities, from a knowledge base of generic actions, which when executed will tra...
Susana Fernández, Daniel Borrajo, Raquel Fu...
POPL
2007
ACM
14 years 11 months ago
Modular type classes
ML modules and Haskell type classes have proven to be highly effective tools for program structuring. Modules emphasize explicit configuration of program components and the use of...
Derek Dreyer, Robert Harper, Manuel M. T. Chakrava...