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DSRT
2000
IEEE
14 years 2 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
ICCAD
2000
IEEE
188views Hardware» more  ICCAD 2000»
14 years 2 months ago
Bus Optimization for Low-Power Data Path Synthesis Based on Network Flow Method
— Sub-micron feature sizes have resulted in a considerable portion of power to be dissipated on the buses, causing an increased attention on savings for power at the behavioral l...
Sungpack Hong, Taewhan Kim
ICDCS
2000
IEEE
14 years 2 months ago
Secure Group Communication in Asynchronous Networks with Failures: Integration and Experiments
The increasing popularity and diversity of collaborative applications prompts a need for highly secure and reliable communication platforms for dynamic peer groups. Security mecha...
Jonathan Robert Stanton, Yair Amir, Damian Hasse, ...
INFOCOM
2000
IEEE
14 years 2 months ago
Balanced Packet Discard for Improving TCP Performance in ATM Networks
TCP suffers from low performance over asynchronous transfer mode (ATM) networks. This is mainly because during phases of congestion, ATM drops cells without taking into account th...
Reuven Cohen, Yaniv Hamo
INFOCOM
2000
IEEE
14 years 2 months ago
Distributed Power Control and Spreading Gain Allocation in CDMA Data Networks
We study the radio resource allocation problem of distributed joint transmission power control and spreading gain allocation in a DS-CDMA mobile data network. The network consists...
Seong-Jun Oh, Tava Lennon Olsen, Kimberly M. Wasse...