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CRITICAL
2005
13 years 11 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
WMTE
2005
IEEE
14 years 3 months ago
Supporting Pervasive Learning Environments: Adaptability and Context Awareness in Mobile Learning
In the mobile learning context, it is helpful to consider context awareness and adaptivity as two sides of the same coin. The purpose of the adaptivity and context awareness is to...
Antti Syvänen, Russell Beale, Mike Sharples, ...
HPCC
2005
Springer
14 years 3 months ago
A Lightweight Platform for Integration of Mobile Devices into Pervasive Grids
For future generation Grids to be truly pervasive we need to allow for the integration of mobile devices, in order to leverage available resources and broaden the range of supplie...
Stavros Isaiadis, Vladimir Getov
AADEBUG
2005
Springer
13 years 11 months ago
On the design of a pervasive debugger
Increased reuse of software components has led to a software mishmash as existing packages are used as building blocks for new systems. Current debuggers cannot cope with the intr...
Alex Ho, Steven Hand
SPC
2005
Springer
14 years 3 months ago
TrustAC: Trust-Based Access Control for Pervasive Devices
Alice first meets Bob in an entertainment shop, then, they wish to share multimedia content, but Do they know what are trustworthy users? How do they share such information in a s...
Florina Almenárez Mendoza, Andrés Ma...