In the control of continuous and physical systems, the controlled system is sampled sufficiently fast to capture the dynamics of the system. In general, this property cannot be app...
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Dynamic memory allocation has been used for decades. However, it has seldom been used in real-time systems since the worst case of spatial and temporal requirements for allocation ...
Miguel Masmano, Ismael Ripoll, Patricia Balbastre,...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
There has been much recent interest in the use of the earliest-deadline-first (EDF) algorithm for scheduling soft real-time sporadic task systems on identical multiprocessors. In ...
James H. Anderson, Vasile Bud, UmaMaheswari C. Dev...