We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
For designing aesthetic surfaces, such as the car bodies, it is very important to use aesthetic curves as characteristic lines. In such curves, the curvature should be monotonical...
In this paper, we describe an algorithm for generating an exact rational envelope of a two-parameter family of spheres given by a quadratic patch in R3,1 , which is considered as ...
Principal curvatures and principal directions are fundamental local geometric properties. They are well deļ¬ned on smooth surfaces. However, due to the nature as higher order diļ...