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WSCG
2003
130views more  WSCG 2003»
13 years 11 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
WSCG
2003
119views more  WSCG 2003»
13 years 11 months ago
Real-Time Artefact Corrections for Quantitative MR Temperature Mapping
Apart from anatomical and physiological imaging, MRI can also be used to produce temperature maps. Our objective is to obtain such maps in real-time to monitor mini-invasive therm...
Baudouin Denis de Senneville, Pascal Desbarats, Br...
VLSID
2003
IEEE
123views VLSI» more  VLSID 2003»
14 years 10 months ago
Synthesis of Real-Time Embedded Software by Timed Quasi-Static Scheduling
A formal synthesis method for complex real-time embedded software is proposed in this work. Compared to previous work, our method not only synthesizes embedded software with compl...
Pao-Ann Hsiung, Feng-Shi Su
ERSA
2003
147views Hardware» more  ERSA 2003»
13 years 11 months ago
Towards Run-Time Re-Configurable Techniques for Real-Time Embedded Applications
Many embedded applications can benefit from the flexible custom computing opportunities that FPGA technology offers. The Run-Time Reconfiguration (RTR) of the FPGA as an applicati...
Timothy F. Oliver, Douglas L. Maskell
ICCAD
2003
IEEE
152views Hardware» more  ICCAD 2003»
14 years 6 months ago
Efficient Iterative Time Preconditioners for Harmonic Balance RF Circuit Simulation
Efficient iterative time preconditioners for Krylovbased harmonic balance circuit simulators are proposed. Some numerical experiments assess their performance relative to the well...
Fabrice Veersé