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RTAS
2008
IEEE
15 years 10 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
HPCA
2008
IEEE
16 years 4 months ago
Automated microprocessor stressmark generation
Estimating the maximum power and thermal characteristics of a processor is essential for designing its power delivery system, packaging, cooling, and power/thermal management sche...
Ajay M. Joshi, Lieven Eeckhout, Lizy Kurian John, ...
ANSS
2008
IEEE
15 years 10 months ago
Simulation of Buffer Management Policies in Networks for Grids
Grid technologies are emerging as the next generation of distributed computing, allowing the aggregation of resources that are geographically distributed across different location...
Agustín C. Caminero, Anthony Sulistio, Blan...
EDCC
2008
Springer
15 years 5 months ago
A Distributed Approach to Autonomous Fault Treatment in Spread
This paper presents the design and implementation of the Distributed Autonomous Replication Management (DARM) framework built on top of the Spread group communication system. The ...
Hein Meling, Joakim L. Gilje
AIIDE
2009
15 years 5 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
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