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TOG
2012
271views Communications» more  TOG 2012»
12 years 6 days ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
TOG
2012
297views Communications» more  TOG 2012»
12 years 6 days ago
Adaptive manifolds for real-time high-dimensional filtering
We present a technique for performing high-dimensional filtering of images and videos in real time. Our approach produces high-quality results and accelerates filtering by compu...
Eduardo S. L. Gastal, Manuel M. Oliveira
TOG
2012
215views Communications» more  TOG 2012»
12 years 6 days ago
Videoscapes: exploring sparse, unstructured video collections
The abundance of mobile devices and digital cameras with video capture makes it easy to obtain large collections of video clips that contain the same location, environment, or eve...
James Tompkin, Kwang In Kim, Jan Kautz, Christian ...
TOG
2012
208views Communications» more  TOG 2012»
12 years 6 days ago
Video-based 3D motion capture through biped control
Marker-less motion capture is a challenging problem, particularly when only monocular video is available. We estimate human motion from monocular video by recovering three-dimensi...
Marek Vondrak, Leonid Sigal, Jessica K. Hodgins, O...
TOG
2012
187views Communications» more  TOG 2012»
12 years 6 days ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...