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VRCAI
2009
ACM
14 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
14 years 2 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
ISMAR
2009
IEEE
14 years 2 months ago
A replication study testing the validity of AR simulation in VR for controlled experiments
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an “AR simulation” approach, in which a Virtual Reality (VR) sy...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
AIED
2009
Springer
14 years 2 months ago
A VR Environment for Assessing Dental Surgical Expertise
Traditional methods of dental surgical skills training and assessment are being challenged by complications such as unavailability of expert supervision and the subjective manner o...
Phattanapon Rhienmora, Peter Haddawy, Siriwan Sueb...
VR
2009
IEEE
156views Virtual Reality» more  VR 2009»
14 years 2 months ago
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder
Posttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military comb...
Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell ...