Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a mor...
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
During a 11-week installation of an immersive augmented reality (AR) experience at an art and technology gallery, we faced the practical challenges of preparing for live public aud...
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Abstract. The selection of path in an urban combat setting determines the survival to a greater extent. In this paper we propose an algorithm that finds strategic paths inside a ma...
—With the advent of the Internet, we have entered the age of ubiquitous systems that will need to be able to communicate, establish criteria for measurement and then perform thes...