In this paper, we present a view of design methods as discourse on practice. We consider how the deployment of a particular set of design methods enables and constrains not only p...
Marisa Leavitt Cohn, Susan Elliott Sim, Paul Douri...
We argue that the disruption associated with war can help develop a deeper theoretical and practical understanding of how Information and Communication Technologies (ICTs) enable ...
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), an...
Online social production communities allow efficient construction of valuable and high-quality information sources. To be successful, community members must be effective at collab...
Coordination is central in CSCW systems design, where it is often considered as a process of bringing artifacts and activities together and making them part of a larger system. In...
Looking for source code on the Web is a common practice among software developers. Previous research has shown that developers use social cues over technical cues to evaluate sour...
Rosalva E. Gallardo-Valencia, Phitchayaphong Tanti...
Conflict and disruption are a part of everyday life, yet research in the home largely examines consensus and rituals. In this paper, we use Holmes and Rahe's categorization o...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...