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FLAIRS
2011
12 years 11 months ago
Internal Usability Testing of Automated Essay Feedback in an Intelligent Writing Tutor
Research on automated essay scoring (AES) indicates that computer-generated essay ratings are comparable to human ratings. However, despite investigations into the accuracy and re...
Rod Roscoe, Laura Varner, Zhiqiang Cai, Jennifer L...
FLAIRS
2011
12 years 11 months ago
Impact of Word Sense Disambiguation on Ordering Dictionary Definitions in Vocabulary Learning Tutors
Past research has shown that dictionaries and glosses can be beneficial in computer assisted language learning, particularly in vocabulary learning. We propose that L2 vocabulary ...
Kevin Dela Rosa, Maxine Eskenazi
FLAIRS
2011
12 years 11 months ago
Affective Text: Generation Strategies and Emotion Measurement Issues
In affective natural language generation (NLG) a major aim is to be able to influence the emotional effects evoked in the addressee through the intelligent use of language. While...
Ielka van der Sluis, Chris Mellish, Gavin Doherty
FLAIRS
2011
12 years 11 months ago
No Peanuts! Affective Cues for the Virtual Bartender
The aim of this paper is threefold: it explores methods for the detection of affective states in text, it presents the usage of such affective cues in a conversational system and ...
Marcin Skowron, Hannes Pirker, Stefan Rank, Georgi...
EWC
2011
112views more  EWC 2011»
12 years 11 months ago
CAD-integrated analysis of 3-D beams: a surface-integration approach
1 Most engineering artifacts are designed and analyzed2 today within a 3-D computer aided design (CAD)3 environment. However, slender objects such as beams are4 designed in a 3-D e...
Wa'el Abdel Samad, Krishnan Suresh
EVOW
2011
Springer
12 years 11 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
EVOW
2011
Springer
12 years 11 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
EVOW
2011
Springer
12 years 11 months ago
When Novelty Is Not Enough
Abstract. The idea of evolving novel rather than fit solutions has recently been offered as a way to automatically discover the kind of complex solutions that exhibit truly intel...
Giuseppe Cuccu, Faustino J. Gomez
EVOW
2011
Springer
12 years 11 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
EVOW
2011
Springer
12 years 11 months ago
Market Microstructure: Can Dinosaurs Return? A Self-Organizing Map Approach under an Evolutionary Framework
This paper extends a previous model where we examined the markets’ microstructure dynamics by using Genetic Programming as a trading rule inference engine, and Self Organizing Ma...
Michael Kampouridis, Shu-Heng Chen, Edward P. K. T...