Sciweavers

DCC
1993
IEEE
13 years 11 months ago
Minimizing Error and VLSI Complexity in the Multiplication-Free Approximation of Arithmetic Coding
Two new algorithms for performing arithmetic coding without employing multiplication are presented. The first algorithm, suitable for an alphabet of arbitrary size, reduces the wo...
Gennady Feygin, P. Glenn Gulak, Paul Chow
RT
1997
Springer
13 years 11 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
RT
1997
Springer
13 years 11 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
RT
1997
Springer
13 years 11 months ago
An Empirical Comparison of Progressive and Wavelet Radiosity
Abstract. This paper presents a comparison of basic progressive and wavelet radiosity algorithms. Several variants of each algorithm were run on a set of scenes at several paramete...
Andrew J. Willmott, Paul S. Heckbert
RT
1997
Springer
13 years 11 months ago
Interactive Rendering of Globally Illuminated Glossy Scenes
Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Wolfgang Stürzlinger, Rui Bastos
RT
1997
Springer
13 years 11 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
RT
1997
Springer
13 years 11 months ago
Global Illumination Techniques for the Simulation of Participating Media
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is t...
Frederic Pérez, Xavier Pueyo, Franço...
RT
1997
Springer
13 years 11 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux