Sciweavers

RT
1997
Springer
13 years 11 months ago
Reconstructing the Visual Field of Compound Eyes
: Realistic image synthesis research involves the simulation of visible light propagation within an environment with a view to computing an image that evokes a similar visual respo...
Steven Collins
RT
1997
Springer
13 years 11 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater
RT
1997
Springer
13 years 11 months ago
Polyhedral Geometry and the Two-Plane Parameterization
Recently the light-field and lumigraph systems have been proposed as general methods of representing the visual information present in a scene. These methods represent this infor...
Xianfeng Gu, Steven J. Gortler, Michael F. Cohen
SIGGRAPH
1996
ACM
13 years 11 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
SIGGRAPH
1996
ACM
13 years 11 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
SIGGRAPH
1996
ACM
13 years 11 months ago
Rendering Parametric Surfaces in Pen and Ink
This paper presents new algorithms and techniques for rendering parametric free-form surfaces in pen and ink. In particular, we introduce the idea of "controlled-density hatc...
Georges Winkenbach, David Salesin
SIGGRAPH
1996
ACM
13 years 11 months ago
Image-Guided Streamline Placement
Accurate control of streamline density is key to producing several effective forms of visualization of 2-dimensional vector fields. We introduce a technique that uses an energy fu...
Greg Turk, David Banks
SIGGRAPH
1996
ACM
13 years 11 months ago
Blue Screen Matting
A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
Alvy Ray Smith, James F. Blinn
SIGGRAPH
1996
ACM
13 years 11 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
SIGGRAPH
1996
ACM
13 years 11 months ago
View Morphing
Image morphing techniques can generate compelling 2D transitions between images. However, differences in object pose or viewpoint often cause unnatural distortions in image morphs...
Steven M. Seitz, Charles R. Dyer