Sciweavers

RT
1998
Springer
14 years 3 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
RT
1998
Springer
14 years 3 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
RT
1998
Springer
14 years 3 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
RT
1998
Springer
14 years 3 months ago
Per-Object Image Warping with Layered Impostors
Image warping is desirable in the context of image-based rendering because it increases the set of viewpoints for which a single image can be used. This paper proposes a method for...
Gernot Schaufler
RT
1998
Springer
14 years 3 months ago
A New Change of Variables for Efficient BRDF Representation
We describe an idea for making decomposition of Bidirectional Reflectance Distribution Functions into basis functions more efficient, by performing a change-of-variables transform...
Szymon Rusinkiewicz
RT
1998
Springer
14 years 3 months ago
Efficient Image Generation for Multiprojector and Multisurface Displays
We describe an efficient approach to rendering a perspectively correct image on a potentially irregular display surface that may be illuminated with one or more distinct devices. T...
Ramesh Raskar, Matt Cutts, Greg Welch, Wolfgang St...
RT
1998
Springer
14 years 3 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
RT
1998
Springer
14 years 3 months ago
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumin...
Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponc...
RT
1998
Springer
14 years 3 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
RT
1998
Springer
14 years 3 months ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport