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TIDSE
2004
Springer
14 years 23 days ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
TIDSE
2004
Springer
14 years 23 days ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
TIDSE
2004
Springer
14 years 23 days ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...
TIDSE
2004
Springer
14 years 23 days ago
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
TIDSE
2004
Springer
14 years 23 days ago
Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade
Abstract. This article presents the first implementation results of a storytelling system called Jeherazade. The Jeherazade system is based on the idea to enhance the classical the...
Peter Hoffmann, Tim Eggert, Lia Hadley, Michael He...
TIDSE
2004
Springer
14 years 23 days ago
Writing Interactive Fiction Scenarii with DraMachina
Abstract. This paper presents DraMachina, an authoring tool dedicated to authors of interactive fictions. An interactive fiction is an extension of classical narrative media as i...
Stéphane Donikian, Jean-Noël Portugal
TIDSE
2004
Springer
14 years 23 days ago
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scena...
Richard Wages, Benno Grützmacher, Stefan Conr...
SIGADA
2004
Springer
14 years 23 days ago
Teaching graphics using Ada
This paper describes several tools related to the Ada language that were developed to support the teaching of a computer graphics course. These tools include an updated and improv...
C. Wayne Brown
SCVMA
2004
Springer
14 years 23 days ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...
SCVMA
2004
Springer
14 years 23 days ago
Local Descriptors for Spatio-temporal Recognition
Abstract. This paper presents and investigates a set of local spacetime descriptors for representing and recognizing motion patterns in video. Following the idea of local features ...
Ivan Laptev, Tony Lindeberg