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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Uncertain 2D Vector Field Topology
We introduce an approach to visualize stationary 2D vector fields with global uncertainty obtained by considering the transport of local uncertainty in the flow. For this, we ex...
Mathias Otto, Tobias Germer, Hans-Christian Hege, ...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Deformation Transfer to Multi-Component Objects
We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships bet...
Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Multi-Scale Geometry Interpolation
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...

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algorithmicIndependent Researcher
algorithmic
I3D
2010
ACM
14 years 4 months ago
Radiance Scaling for Versatile Surface Enhancement
1 We present a novel technique called Radiance Scaling for the depic-2 tion of surface shape through shading. It adjusts reflected light in-3 tensities in a way dependent on both s...
Romain Vergne, Romain Pacanowski, Pascal Barla, Xa...
I3D
2010
ACM
14 years 4 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
I3D
2010
ACM
14 years 4 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras

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parthaProfessor, Assistant
IIT Kharagpur, India
partha
Partha Bhowmick graduated from IIT Kharagpur, and did his masters and doctorate both from ISI Kolkata. His primary research interest is digital geometry, pertaining to algorithms i...