Sciweavers

GRAPHICSINTERFACE
2008
13 years 8 months ago
The effects of co-present embodiments on awareness and collaboration in tabletop groupware
David Pinelle, Miguel A. Nacenta, Carl Gutwin, Tad...
GRAPHICSINTERFACE
2008
13 years 8 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Evaluation of techniques for visualizing mathematical expression recognition results
We present an experimental study that evaluates four different techniques for visualizing the machine interpretation of handwritten mathematics. Typeset in Place puts a printed fo...
Joseph J. LaViola Jr., Anamary Leal, Timothy S. Mi...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Background estimation from non-time sequence images
We address the problem of reconstructing the background of a scene from a set of photographs featuring several occluding objects. We assume that the photographs are obtained from ...
Miguel Granados, Hans-Peter Seidel, Hendrik P. A. ...
GRAPHICSINTERFACE
2008
13 years 8 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Analyzing the kinematics of bivariate pointing
Despite the importance of pointing-device movement to efficiency in interfaces, little is known on how target shape impacts speed, acceleration, and other kinematic properties of ...
Jaime Ruiz, David Tausky, Andrea Bunt, Edward Lank...
GRAPHICSINTERFACE
2008
13 years 8 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson
GRAPHICSINTERFACE
2008
13 years 8 months ago
Exponential shadow maps
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret