Sciweavers

GRAPP
2008
13 years 8 months ago
Ray-Traced Collision Detection for Deformable Bodies
Everton Hermann, François Faure, Bruno Raff...
GRAPP
2008
13 years 8 months ago
Real-Time View-Dependent Visualization of Real World Glossy Surfaces
Claus B. Madsen, Bjarne K. Mortensen, Jens R. Ande...
GRAPP
2008
13 years 8 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
GRAPHICSINTERFACE
2008
13 years 8 months ago
Towards a model human cochlea: sensory substitution for crossmodal audio-tactile displays
We present a Model Human Cochlea (MHC): a sensory substitution technique for creating a crossmodal audio-touch display. This research is aimed at designing a chair-based interface...
Maria Karam, Frank A. Russo, Carmen Branje, Emily ...
GRAPHICSINTERFACE
2008
13 years 8 months ago
A model of non-preferred hand mode switching
Effective mode-switching techniques provide users of tablet interfaces with access to a rich set of behaviors. While many researchers have studied the relative performance of mode...
Jaime Ruiz, Andrea Bunt, Edward Lank
GRAPHICSINTERFACE
2008
13 years 8 months ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
GRAPHICSINTERFACE
2008
13 years 8 months ago
Surface-based growth simulation for opening flowers
Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, T...