Sciweavers

GRAPHICSINTERFACE
2008
13 years 8 months ago
Interactive global illumination based on coherent surface shadow maps
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Vector field contours
Thomas Annen, Holger Theisel, Christian Rössl...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Lightweight task/application performance using single versus multiple monitors: a comparative study
It is becoming increasingly common to see computers with two or even three monitors being used today. People seem to like having more display space available, and intuition tells ...
Youn ah Kang, John T. Stasko
GRAPHICSINTERFACE
2008
13 years 8 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
GRAPHICSINTERFACE
2008
13 years 8 months ago
The effects of peripheral vision and physical navigation on large scale visualization
Large high-resolution displays have been shown to improve user performance over standard displays on many large-scale visualization tasks. But what is the reason for the improveme...
Robert Ball, Chris North
GRAPHICSINTERFACE
2008
13 years 8 months ago
A scalability study of web-native information visualization
Several web-native information visualization methods (SVG, HTML5's Canvas, native HTML) are studied to contrast their performances at different data scales. Using Java implem...
Donald W. Johnson, T. J. Jankun-Kelly
GRAPHICSINTERFACE
2008
13 years 8 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
GRAPHICSINTERFACE
2008
13 years 8 months ago
Order and entropy in picture passwords
Previous efforts involving picture-based passwords have not focused on maintaining a measurably high level of entropy. Since password systems usually allow user selection of passw...
Saranga Komanduri, Dugald Ralph Hutchings
GRAPHICSINTERFACE
2008
13 years 8 months ago
Effects of avatar's blinking animation on person impressions
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimot...
GRAPHICSINTERFACE
2008
13 years 8 months ago
Interactive 3D facial expression posing through 2D portrait manipulation
Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, Z...