Sciweavers

GRAPHICSINTERFACE
2007
13 years 8 months ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting
GRAPHICSINTERFACE
2007
13 years 8 months ago
A mixing board interface for graphics and visualization applications
We use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants,...
Matthew Crider, Steven Bergner, Thomas N. Smyth, T...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
GRAPHICSINTERFACE
2007
13 years 8 months ago
Isochords: visualizing structure in music
Isochords is a visualization of music that aids in the classification of musical structure. The Isochords visualization highlights the consonant intervals between notes and commo...
Tony Bergstrom, Karrie Karahalios, John C. Hart
GRAPHICSINTERFACE
2007
13 years 8 months ago
Pointer warping in heterogeneous multi-monitor environments
Warping the pointer across monitor bezels has previously been demonstrated to be both significantly faster and preferred to the standard mouse behavior when interacting across dis...
Hrvoje Benko, Steven Feiner
GRAPHICSINTERFACE
2007
13 years 8 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Spectral graph-theoretic approach to 3D mesh watermarking
We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) t...
Emad E. Abdallah, A. Ben Hamza, Prabir Bhattachary...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Packet-based whitted and distribution ray tracing
Solomon Boulos, David Edwards, J. Dylan Lacewell, ...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Stretch-based tetrahedral mesh manipulation
We present a novel least scaling distortion metric to measure the deformation distortion for tetrahedral meshes. The stretch-like metric is a combination of Jacobian matrix norm a...
Wenhao Song, Ligang Liu