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GRAPHICSINTERFACE
2007
13 years 8 months ago
Location-dependent information appliances for the home
Ethnographic studies of the home revealed the fundamental roles that physical locations and context play in how household members understand and manage conventional information. Y...
Kathryn Elliot, Mark Watson, Carman Neustaedter, S...
GRAPHICSINTERFACE
2007
13 years 8 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Optimized tile-based texture synthesis
One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of t...
Weiming Dong, Ning Zhou, Jean-Claude Paul
GRAPHICSINTERFACE
2007
13 years 8 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
GRAPHICSINTERFACE
2007
13 years 8 months ago
Calligraphic packing
There are many algorithms in non-photorealistic rendering for representing an image as a composition of small objects. In this paper, we focus on the specific case where the obje...
Jie Xu, Craig S. Kaplan
GRAPHICSINTERFACE
2007
13 years 8 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga
CGVR
2008
13 years 8 months ago
River and Coastal Action in Automatic Terrain Generation
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation of several important river and coastal features are...
Soon Tee Teoh
CGVR
2008
13 years 8 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III
CGVR
2008
13 years 8 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter
CGVR
2008
13 years 8 months ago
Algorithms for the Automatic Generation of Urban Streets and Buildings
- We describe the algorithms we have developed to automatically generate street networks and building plots in the automatic procedural creation of a realistic city. Our system fir...
Soon Tee Teoh