Sciweavers

CGVR
2008
13 years 8 months ago
RECOLLVE - REpresenting COLLaboration in Virtual Environments
Abstract--The world globalization process, the increasing demand of communication and information technologies creates an enormous demand for collaborative applications. Aiming to ...
José Valentim Dos Santos Filho, Roberta Lim...
CGVR
2007
13 years 8 months ago
Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation
- We present a framework, example application, and rendering methods for volumetric windows, a 3D analog of the 2D windows metaphor. A set of parameters reflected in both implement...
Christoph W. Borst, Vijay B. Baiyya, Christopher M...
CGVR
2007
13 years 8 months ago
Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...
Nicholas G. Lipari, Christoph W. Borst
CGVR
2007
13 years 8 months ago
Noisy Motion-blurred Images Restoration Based on RBFN
Xinzhong Zhu, Jianmin Zhao, Huiying Xu
CGVR
2007
13 years 8 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf
CGVR
2007
13 years 8 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
FPLAY
2008
13 years 8 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
FPLAY
2008
13 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
FPLAY
2008
13 years 8 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
FPLAY
2008
13 years 8 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...