Sciweavers

CG
2008
Springer
13 years 9 months ago
A Parallel Monte-Carlo Tree Search Algorithm
Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel Master-Slave algorithm for Monte-Carlo tree search. We experimented the algorithm on a netw...
Tristan Cazenave, Nicolas Jouandeau
CG
2008
Springer
13 years 9 months ago
Probing the 4-3-2 Edge Template in Hex
For the game of Hex, we find conditions under which moves into a 4-3-2 edge template are provably inferior. H.J. van den Herik et al. (Eds.): CG 2008, LNCS 5131, pp. 229-240, 2008....
Philip Henderson, Ryan B. Hayward
CG
2008
Springer
13 years 9 months ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...
CG
2008
Springer
13 years 9 months ago
Single-Player Monte-Carlo Tree Search
Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap ...
CG
2008
Springer
13 years 9 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
AMDO
2008
Springer
13 years 9 months ago
Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture
This paper presents a general analysis framework towards exploiting the underlying hierarchical and scalable structure of an articulated object for pose estimation and tracking. Th...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
AMDO
2008
Springer
13 years 9 months ago
View-Invariant Human Action Detection Using Component-Wise HMM of Body Parts
This paper presents a framework for view-invariant action recognition in image sequences. Feature-based human detection becomes extremely challenging when the agent is being observ...
Bhaskar Chakraborty, Marco Pedersoli, Jordi Gonz&a...
AMDO
2008
Springer
13 years 9 months ago
Mesh Vertex Pose and Position Interpolation Using Geometric Algebra
This paper presents a method of interpolating between two or more general displacements (rotation and translation). The resulting interpolated path is smooth and possesses a number...
Rich Wareham, Joan Lasenby
AMDO
2008
Springer
13 years 9 months ago
Learning to Look at Humans - What Are the Parts of a Moving Body?
We present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algori...
Thomas Walther, Rolf P. Würtz
AMDO
2008
Springer
13 years 9 months ago
A Comparative Study on Using Zernike Velocity Moments and Hidden Markov Models for Hand Gesture Recognition
Hand-gesture recognition presents a challenging problem for computer vision due to the articulated structure of the human hand and the complexity of the environments in which it is...
Moaath Al-Rajab, David Hogg, Kia Ng