Sciweavers

FPLAY
2008
13 years 9 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...

Publication
241views
13 years 9 months ago
Fast compositing for cluster-parallel rendering
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-nod...
Maxim Makhinya, Stefan Eilemann, Renato Pajarola
GRAPHITE
2007
ACM
13 years 9 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
DCC
2008
IEEE
13 years 9 months ago
Design and Implementation of a High-Performance Microprocessor Cache Compression Algorithm
Researchers have proposed using hardware data compression units within the memory hierarchies of microprocessors in order to improve performance, energy efficiency, and functional...
Xi Chen, Lei Yang, Haris Lekatsas, Robert P. Dick,...
DCC
2008
IEEE
13 years 9 months ago
The Quadratic Gaussian Rate-Distortion Function for Source Uncorrelated Distortions
We characterize the rate-distortion function for zero-mean stationary Gaussian sources under the MSE fidelity criterion and subject to the additional constraint that the distortio...
Milan S. Derpich, Jan Østergaard, Graham C....
DCC
2008
IEEE
13 years 9 months ago
Rate Bounds on SSIM Index of Quantized Image DCT Coefficients
In this paper, we derive bounds on the Structural SIMilarity (SSIM) Index as a function of quantization rate for fixed-rate uniform quantization of image discrete cosine transform...
Sumohana S. Channappayya, Alan C. Bovik, Robert W....
APGV
2010
ACM
328views Visualization» more  APGV 2010»
13 years 9 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
DCC
2005
IEEE
13 years 9 months ago
On the Performance of Linear Slepian-Wolf Codes for Correlated Stationary Memoryless Sources
We derive an upper bound on the average MAP decoding error probability of random linear SW codes for arbitrary correlated stationary memoryless sources defined on Galois fields....
Shengtian Yang, Peiliang Qiu
CG
2006
Springer
13 years 9 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White