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ATAL
2010
Springer
13 years 11 months ago
MAS-DisCoSim 4 PDP: a testbed for multi-agent solutions to PDPs
This demo illustrates MAS-DisCoSim 4 PDP, a testbed environment for evaluating distributed multi-agent system solutions to pickup and delivery problems (PDPs). PDPs are well-studi...
Jelle Van Gompel, Bart Tuts, Rutger Claes, Mario C...
ATAL
2010
Springer
13 years 11 months ago
Agreeing on plans through iterated disputes
Autonomous agents transcend their individual capabilities by cooperating towards achieving shared goals. The different viewpoints agents have on the environment cause disagreement...
Alexandros Belesiotis, Michael Rovatsos, Iyad Rahw...
ATAL
2010
Springer
13 years 11 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
ATAL
2010
Springer
13 years 11 months ago
Generation and analysis of multiple futures with swarming agents
Most agent-based modeling techniques generate only a single trajectory in each run, greatly undersampling the space of possible trajectories. Swarming agents can explore a great m...
H. Van Dyke Parunak
ATAL
2010
Springer
13 years 11 months ago
Optimal social laws
Social laws have proved to be a powerful and theoretically elegant framework for coordination in multi-agent systems. Most existing models of social laws assume that a designer is...
Thomas Ågotnes, Michael Wooldridge
ATAL
2010
Springer
13 years 11 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
ATAL
2010
Springer
13 years 11 months ago
To teach or not to teach?: decision making under uncertainty in ad hoc teams
In typical multiagent teamwork settings, the teammates are either programmed together, or are otherwise provided with standard communication languages and coordination protocols. ...
Peter Stone, Sarit Kraus
ATAL
2010
Springer
13 years 11 months ago
Internal implementation
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Ashton Anderson, Yoav Shoham, Alon Altman
ATAL
2010
Springer
13 years 11 months ago
Using stereotypes to understand one's interactive partner
d Abstract) Alan R. Wagner Georgia Institute of Technology 85 Fifth Street, Room S27 Atlanta, GA
Alan R. Wagner