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DIMEA
2008
218views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
DIMEA
2008
137views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Biometric tendency recognition and classification system: an artistic approach
The Biometric Tendency Recognition and Classification System is a software application that continuously measures a participant's physiological responses to a given image and...
Carlos Castellanos, Philippe Pasquier, Luther Thie...
DIMEA
2008
115views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Software engineering for and with artists: a case study
The article presents ImproSculpt
Anna Trifonova, Øyvind Brandtsegg, Letizia ...
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
DIMEA
2008
130views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Iscore: a system for writing interaction
In this article, we present the development of research carried out to design a system of interactive scores for composition and execution, based on temporal constraints called Is...
Antoine Allombert, Myriam Desainte-Catherine, G&ea...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 10 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
COST
2008
Springer
122views Multimedia» more  COST 2008»
13 years 10 months ago
Articulatory Speech Re-synthesis: Profiting from Natural Acoustic Speech Data
The quality of static phones (e.g. vowels, fricatives, nasals, laterals) generated by articulatory speech synthesizers has reached a high level in the last years. Our goal is to ex...
Dominik Bauer, Jim Kannampuzha, Bernd J. Krög...
COST
2008
Springer
287views Multimedia» more  COST 2008»
13 years 10 months ago
Facial Expressions Recognition from Image Sequences
Abstract. Human machine interaction is one of the emerging fields for the coming years. Interacting with others in our daily life is a face to face interaction. Faces are the natur...
Zahid Riaz, Christoph Mayer, Michael Beetz, Bernd ...
COST
2008
Springer
108views Multimedia» more  COST 2008»
13 years 10 months ago
Preliminary Prosodic and Gestural Characteristics of Instructing Acts in Polish Task-Oriented Dialogues
In the present study, selected properties of multimodal instructing acts are discussed. Realisations of the instructing acts extracted from a corpus of task-oriented dialogues are ...
Maciej Karpinski