Crowdsourcing is a common strategy for collecting the “gold standard” labels required for many natural language applications. Crowdworkers differ in their responses for many r...
Eye contact is crucial to shared encounters in public spaces. However, most urban technologies that aim to foster social interaction tend to rely on screens, directing a significa...
Mara Balestrini, Raymundo Cornejo, Paul Marshall, ...
Social media has emerged as a promising source of data for public health. This paper examines how these platforms can provide empirical quantitative evidence for understanding die...
Munmun De Choudhury, Sanket S. Sharma, Emre Kicima...
Theorists and advocates of “remixing” have suggested that appropriation can act as a pathway for learning. We test this theory quantitatively using data from more than 2.4 mil...
One of the primary goals of academic conferences is to promote scientific exchange of advances among people who may otherwise not have the opportunity to hear from one another. W...
Social media sites have struggled with the presence of emotional and physical self-injury content. Individuals who share such content are often challenged with severe mental illne...
Stevie Chancellor, Zhiyuan Lin, Erica L. Goodman, ...
We present GroupLink, a group event recommendation system that suggests events to promote group members’ face-to-face interactions in non-work settings. GroupLink addresses the ...
Pervasive information streams that document people and their routines have been a boon to social computing research. But the ethics of collecting and analyzing available—but pot...
We discuss the multi-ethnic tension and social dynamics behind toxicity in online game Dota 2. We present a player survey and preliminary analysis of user-generated keywords and f...