VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
We have developed a method for recognizing and tracking known three-dimensional objects in scene images captured from a user’s viewpoint. The method uses multiple color histogra...
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Blair MacIntyre, Enylton Machado Coelho, Simon Jul...
Interaction with medical volume data has often been difficult due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, ...
Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jia...
Virtual Reality allows a simultaneous representation of three dimensional objects in different interconnected visualization installations [3]. This offers new possibilities for di...
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...
A Head Mounted Display system suffers largely from the time lag between human motion and the display output. The concept of Reflex HMD to compensate for the time lag is proposed a...
We present DIVERSE, a highly modular collection of complimentary software packages designed to facilitate the creation of device independent virtual environments. DIVERSE is free/...
John T. Kelso, Lance E. Arsenault, Steven G. Satte...