In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
Realistic generation of variable anatomical organ models and pathologies are crucial for a sophisticated surgical training simulator. A training scene needs to be different in eve...
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...