Sciweavers

VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 3 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
14 years 3 months ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
IV
2002
IEEE
99views Visualization» more  IV 2002»
14 years 3 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein
ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
14 years 3 months ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...
DSRT
2002
IEEE
14 years 3 months ago
Nautilus - The Environment for Training and Testing
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
Jiri Chludil, Jiri Zara
CA
2002
IEEE
14 years 3 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
IS4TH
2003
Springer
14 years 4 months ago
Pathology Design for Surgical Training Simulators
Realistic generation of variable anatomical organ models and pathologies are crucial for a sophisticated surgical training simulator. A training scene needs to be different in eve...
Raimundo Sierra, Michael Bajka, Gábor Sz&ea...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 4 months ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 4 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
VRST
2003
ACM
14 years 4 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...