This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer ...
Hugo Fuks, Alberto Raposo, Simone Diniz Junqueira ...
—We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties ar...
— Numerous simultaneous paths open in front of the cybernaut, whose person is reflected in the various windows opened on the screen like many fragments of mirror. Yet, the fragme...
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
In order to increase a user’s sense of presence in an artificial environment some researchers propose a gradual transition from reality to the virtual world instead of immersin...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anth...
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...