We present a method for image interpolation which is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived fro...
Timo Stich, Christian Linz, Christian Wallraven, D...
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Tho...
Recovering 3D shape from shading is an ill-posed problem that the visual system can solve only by making use of additional information such as the position of the light source. Pr...
James P. O'Shea, Martin S. Banks, Maneesh Agrawala
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...