We present an algorithm that accelerates the extraction of iso-surfaces from unstructured grids by avoiding the traversal of the entire set of cells in the volume. The algorithm c...
This paper presents a conceptual framework and a process model for feature extraction and iconic visualization. Fearaction is viewed as a process of data abstraction, which can pr...
Frank J. Post, Theo van Walsum, Frits H. Post, Deb...
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approxim...
Michael D. McCool, Wolfgang Heidrich, John Stevens
Computational Steering is the ultimate goal of interactive simulation: researchers change parameters of their simulation and immediately receive feedback on the effect. We present...
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
Spot noise is a technique for texture synthesis, which is very useful for vector field visualization. This paper describes improvements and extensions of the basic principle of s...
Animportantgoalofvisualizationtechnologyistosupport the exploration and analysis of very large amounts of data. In this paper, we propose a new visualization technique called ‘r...
Daniel A. Keim, Mihael Ankerst, Hans-Peter Kriegel
We present a method for constructing tensor product Bezier surfaces from contour (cross-section) data. Minimal area triangulations are used to guide the surface construction, and ...
In the research described here, we have constructed at tightly coupled set of methods for monitoring, steering, and applying visual analysis to large scale simulations. This work ...
Yves Jean, Thomas Kindler, William Ribarsky, Weimi...