Sciweavers

AAAI
2006
13 years 10 months ago
Cross-Domain Knowledge Transfer Using Structured Representations
Previous work in knowledge transfer in machine learning has been restricted to tasks in a single domain. However, evidence from psychology and neuroscience suggests that humans ar...
Samarth Swarup, Sylvian R. Ray
AAAI
2006
13 years 10 months ago
Explanation-Based Learning for Image Understanding
Qiang Sun, Li-Lun Wang, Gerald DeJong
AAAI
2006
13 years 10 months ago
Simultaneous Team Assignment and Behavior Recognition from Spatio-Temporal Agent Traces
This paper addresses the problem of activity recognition for physically-embodied agent teams. We define team activity recognition as the process of identifying team behaviors from...
Gita Sukthankar, Katia P. Sycara
AAAI
2006
13 years 10 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
AAAI
2006
13 years 10 months ago
WikiRelate! Computing Semantic Relatedness Using Wikipedia
Wikipedia provides a knowledge base for computing word relatedness in a more structured fashion than a search engine and with more coverage than WordNet. In this work we present e...
Michael Strube, Simone Paolo Ponzetto
AAAI
2006
13 years 10 months ago
An Asymptotically Optimal Algorithm for the Max k-Armed Bandit Problem
We present an asymptotically optimal algorithm for the max variant of the k-armed bandit problem. Given a set of k slot machines, each yielding payoff from a fixed (but unknown) d...
Matthew J. Streeter, Stephen F. Smith
AAAI
2006
13 years 10 months ago
Laughing with HAHAcronym, a Computational Humor System
Computational humor is a challenge with implications for many classical fields in AI such as, for example, natural language processing, intelligent human-computer interaction, rea...
Oliviero Stock, Carlo Strapparava
AAAI
2006
13 years 10 months ago
Real-Time Interactive Learning in the NERO Video Game
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...