Sciweavers

AAAI
2006
14 years 26 days ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AAAI
2006
14 years 26 days ago
Optimizing Similarity Assessment in Case-Based Reasoning
The definition of accurate similarity measures is a key issue of every Case-Based Reasoning application. Although some approaches to optimize similarity measures automatically hav...
Armin Stahl, Thomas Gabel
AAAI
2006
14 years 26 days ago
Decision Making in Uncertain Real-World Domains Using DT-Golog
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Mikhail Soutchanski, Huy Pham, John Mylopoulos
AAAI
2006
14 years 26 days ago
Using Homomorphisms to Transfer Options across Continuous Reinforcement Learning Domains
We examine the problem of Transfer in Reinforcement Learning and present a method to utilize knowledge acquired in one Markov Decision Process (MDP) to bootstrap learning in a mor...
Vishal Soni, Satinder P. Singh
AAAI
2006
14 years 26 days ago
Multiagent Coalition Formation for Computer-Supported Cooperative Learning
In this paper, we describe a computer-supported cooperative learning system in education and the results of its deployment. The system, called I-MINDS, consists of a set of teache...
Leen-Kiat Soh, Nobel Khandaker, Hong Jiang
AAAI
2006
14 years 26 days ago
Focused Real-Time Dynamic Programming for MDPs: Squeezing More Out of a Heuristic
Real-time dynamic programming (RTDP) is a heuristic search algorithm for solving MDPs. We present a modified algorithm called Focused RTDP with several improvements. While RTDP ma...
Trey Smith, Reid G. Simmons
AAAI
2006
14 years 26 days ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AAAI
2006
14 years 26 days ago
How to Put the Pieces of AI Together Again
Since the 1970s AI as a science has progressively fragmented into many activities that are very narrowly focused. It is not clear that work done within these fragments can be comb...
Aaron Sloman