General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Controlling cognitive systems like domestic robots or intelligent assistive environments requires striking an appropriate balance between responsiveness and persistence. Basic goal...
Typical methods in CRM marketing include action selection on the basis of Markov Decision Processes with fixed transition probabilities on the one hand, and scoring customers separ...
The existence of multiple parallel loops connecting sensorimotor systems to the basal ganglia has given rise to proposals that these nuclei serve as a selection mechanism resolvin...
This paper investigates how to make improved action selection for online policy learning in robotic scenarios using reinforcement learning (RL) algorithms. Since finding control po...
Reinaldo A. C. Bianchi, Carlos H. C. Ribeiro, Anna...
This paper presents an action selection framework based on an assemblage of self-organizing neural networks called Cooperative Extended Kohonen Maps. This framework encapsulates t...
Kian Hsiang Low, Wee Kheng Leow, Marcelo H. Ang Jr...
An architecture for action selection is presented linking emotion, cognition and behavior. It defines the information and emotion processes of an agent. The architecture has been...
Gertjan J. Burghouts, Dirk Heylen, Mannes Poel, Ri...
My research attempts to address on-line action selection in reinforcement learning from a Bayesian perspective. The idea is to develop more effective action selection techniques b...
We propose Markov random fields (MRFs) as a probabilistic mathematical model for unifying approaches to multi-robot coordination or, more specifically, distributed action selectio...
Jesse Butterfield, Odest Chadwicke Jenkins, Brian ...
Abstract. In this paper we introduce the concept of knowledge granularity and study its influence on an agent's action selection process. Action selection is critical to an ag...