In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
With COSIMAB2B we demonstrate a prototype of a complex and visionary e-procurement application. The embodied character agent named COSIMA is able to respect a customer's prefe...
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...
Abstract. Audio/visual speech, in the form of labial movement and facial expression data, was utilized in order to semi-automatically build a new Italian expressive and emotive tal...
Piero Cosi, Andrea Fusaro, Daniele Grigoletto, Gra...
Modeling user affect is becoming increasingly important for intelligent interfaces and agents that aim to establish believable interactions with their users. However, evaluating th...
In affective dialog simulation, recognition and interpretation of the affective state of the user should be integrated with display of empathy by the system and with dialog plannin...
The aim of the research is the phonetic articulatory description of emotive speech achievable studying the labial movements, which are the product of the compliance with both the p...
Emanuela Magno Caldognetto, Piero Cosi, Federica C...
We present our current state of development regarding animated agents applicable to affective dialogue systems. A new set of tools are under development to support the creation of...
This paper reports the results of a preliminary cross-evaluation experiment run in the framework of the European research project PF-Star1, with the double aim of evaluating the po...
Jonas Beskow, Loredana Cerrato, Piero Cosi, Erica ...