Sciweavers

IWEC
2007
13 years 10 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
IWEC
2007
13 years 10 months ago
Semiautomatic Rule Assist Architecture Modeling
Hua Liu, Hongxin Zhang, Hujun Bao
IWEC
2008
13 years 10 months ago
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a mor...
Charles Henden, Erik Champion, Ralf Mühlberge...
IWEC
2008
13 years 10 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
IWEC
2008
13 years 10 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
IWEC
2008
13 years 10 months ago
Experiences Employing Novice Wizard Operators in a Gallery Setting
During a 11-week installation of an immersive augmented reality (AR) experience at an art and technology gallery, we faced the practical challenges of preparing for live public aud...
Steven Dow, Blair MacIntyre
IWEC
2008
13 years 10 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
IWEC
2008
13 years 10 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
IWEC
2008
13 years 10 months ago
Strategic Path Planning on the Basis of Risk vs. Time
Abstract. The selection of path in an urban combat setting determines the survival to a greater extent. In this paper we propose an algorithm that finds strategic paths inside a ma...
Ashish C. Singh, Lawrence B. Holder
IC
2007
13 years 10 months ago
Gordon Surface Modeling in a Network Environment
—With the advent of the Internet, we have entered the age of ubiquitous systems that will need to be able to communicate, establish criteria for measurement and then perform thes...
Jan Smid, Petr Volf