Sciweavers

GROUP
2010
ACM
13 years 6 months ago
Design methods as discourse on practice
In this paper, we present a view of design methods as discourse on practice. We consider how the deployment of a particular set of design methods enables and constrains not only p...
Marisa Leavitt Cohn, Susan Elliott Sim, Paul Douri...
GROUP
2010
ACM
13 years 6 months ago
bumpy, caution with merging: an exploration of tagging in a geowiki
Fernando Torre, S. Andrew Sheppard, Reid Priedhors...
GROUP
2010
ACM
13 years 6 months ago
Technology as a resource for reconstituting the social world: life in a war zone
We argue that the disruption associated with war can help develop a deeper theoretical and practical understanding of how Information and Communication Technologies (ICTs) enable ...
Bryan Semaan
GROUP
2010
ACM
13 years 6 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
GROUP
2010
ACM
13 years 6 months ago
Design, implementation, and evaluation of an approach for determining when programmers are having difficulty
Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), an...
Jason Carter, Prasun Dewan
GROUP
2010
ACM
13 years 6 months ago
The effects of group composition on decision quality in a social production community
Online social production communities allow efficient construction of valuable and high-quality information sources. To be successful, community members must be effective at collab...
Shyong K. Lam, Jawed Karim, John Riedl
GROUP
2010
ACM
13 years 6 months ago
Coordination by avoidance: bringing things together and keeping them apart across hospital departments
Coordination is central in CSCW systems design, where it is often considered as a process of bringing artifacts and activities together and making them part of a larger system. In...
Naja Holten Møller, Paul Dourish
GROUP
2010
ACM
13 years 6 months ago
Searching for reputable source code on the web
Looking for source code on the Web is a common practice among software developers. Previous research has shown that developers use social cues over technical cues to evaluate sour...
Rosalva E. Gallardo-Valencia, Phitchayaphong Tanti...
GROUP
2010
ACM
13 years 6 months ago
The effects of life disruptions on home technology routines
Conflict and disruption are a part of everyday life, yet research in the home largely examines consensus and rituals. In this paper, we use Holmes and Rahe's categorization o...
Jill P. Dimond, Erika Shehan Poole, Sarita Yardi
GROUP
2010
ACM
13 years 6 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin