Sciweavers

DIGITEL
2008
IEEE
14 years 6 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...
DIGITEL
2008
IEEE
14 years 6 months ago
RoboMusicKids - Music Education with Robotic Building Blocks
Being able to express oneself musically and experiment with music composition is traditionally determined by one’s ability to play an actual instrument with a certain degree of ...
Jacob Nielsen, Niels Kristian Bærendsen, Car...
DIGITEL
2008
IEEE
14 years 6 months ago
Using Humanoid Robots as Instructional Media in Elementary Language Education
As robot technologies have developed rapidly, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solv...
Gwo-Dong Chen, Chih-Wei Chang
DIGITEL
2008
IEEE
14 years 6 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
DIGITEL
2008
IEEE
14 years 6 months ago
Learning about Complexity with Modular Robots
We present progress with roBlocks, a reconfigurable modular robotic system for education. Children snap together small, magnetic, heterogeneous modules to create larger, more comp...
Eric Schweikardt, Mark D. Gross
CEC
2008
IEEE
14 years 6 months ago
Fitness functions for the unconstrained evolution of digital circuits
— This work is part of a project that aims to develop and operate integrated evolvable hardware systems using unconstrained evolution. Experiments are carried out on an evolvable...
Tüze Kuyucu, Martin Trefzer, Andrew J. Greens...
CEC
2008
IEEE
14 years 6 months ago
Linear genetic programming GPGPU on Microsoft's Xbox 360
Garnett Carl Wilson, Wolfgang Banzhaf
CEC
2008
IEEE
14 years 6 months ago
Geometric PSO + GP = Particle Swarm Programming
—Geometric particle swarm optimization (GPSO) is a recently introduced formal generalization of traditional particle swarm optimization (PSO) that applies naturally to both conti...
Julian Togelius, Renzo De Nardi, Alberto Moraglio
CEC
2008
IEEE
14 years 6 months ago
Policy evolution with Genetic Programming: A comparison of three approaches
— In the early days a policy was a set of simple rules with a clear intuitive motivation that could be formalised to good effect. However the world is now much more complex. Subt...
Yow Tzu Lim, Pau-Chen Cheng, John Andrew Clark, Pa...
CEC
2008
IEEE
14 years 6 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng