In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
This paper introduces a new domain for believable agents (BA) and presents novel methods for dealing with the unique challenges that arise therein. The domain is providing improvi...
Believable agents usually depend upon explicit, model-based simulations of human emotions. This work appeals instead to the sensibilities of dramatic acting to create agents that ...
Allison Bruce, Jonathan Knight, Samuel Listopad, B...