In this paper, we present a new B-spline surface reconstruction approach, called dynamic surface reconstruction, aiming to close the sensingand-modeling loop in 3D digitization. A...
In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...
This paper presents a global optimization operator for arbitrary meshes. The global optimization operator is composed of two main terms, one part is the global Laplacian operator ...
Ligang Liu, Chiew-Lan Tai, Zhongping Ji, Guojin Wa...
The swept volume of a moving solid is a powerful computational and visualization concept. It provides an excellent aid for path and accessibility planning in robotics and for simu...
Jarek Rossignac, J. J. Kim, S. C. Song, K. C. Suh,...
Vehicle interior design directly relates to driver performance measures such as comfort, efficiency, risk of injury, and vehicle safety. A digital human is a convenient tool for ...
Jingzhou Yang, Joo H. Kim, Karim Abdel-Malek, Timo...
In this paper, we propose a novel method of body feature extraction from a marker-less scanned body. The descriptions of human body features mostly defined in ASTM (1999) and ISO...
This paper describes a novel algorithm to extract surface meshes directly from implicitly represented heterogeneous models made of different constituent materials. Our approach ca...
We present a novel geometric algorithm to construct a smooth surface that interpolates a triangular or a quadrilateral mesh of arbitrary topological type formed by n vertices. Alt...