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CGF
1999
144views more  CGF 1999»
13 years 11 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg
CGF
1999
125views more  CGF 1999»
13 years 11 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
CGF
1999
91views more  CGF 1999»
13 years 11 months ago
Improved Laplacian Smoothing of Noisy Surface Meshes
J. Vollmer, Robert Mencl, Heinrich Müller
CGF
1999
153views more  CGF 1999»
13 years 11 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
CGF
1999
67views more  CGF 1999»
13 years 11 months ago
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications
Russell Turner, Song Li, Enrico Gobbetti
CGF
1999
89views more  CGF 1999»
13 years 11 months ago
Image Morphing with Feature Preserving Texture
Image metamorphosis as an animation tool has mostly been employed in the context of the entire image. This work explores the use of isolated and focused image based metamorphosis ...
Ayellet Tal, Gershon Elber
CGF
1999
79views more  CGF 1999»
13 years 11 months ago
Stochastic Iteration for Non-diffuse Global Illumination
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly i...
László Szirmay-Kalos
CGF
1999
186views more  CGF 1999»
13 years 11 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
CGF
1999
123views more  CGF 1999»
13 years 11 months ago
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the m...
Mario Costa Sousa, John W. Buchanan
CGF
1999
137views more  CGF 1999»
13 years 11 months ago
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...