In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
This paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the ...
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...